Software Development
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Streaming Data: How to Move from State to Flow – Whiteboard Walkthrough (Part 2)
In this week’s Whiteboard Walkthrough Part II, Ted Dunning, Chief Application Architect at MapR, talks about the design freedom…
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Controlling Unity3D Using C#, Part 2
Welcome back! This is part two of a three-part blog series on Unity 3D. In part one we discussed how…
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Code awareness levels
Writing code is all about working at multiple levels of abstraction concurrently. But as well as working at multiple levels…
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Arduino Alternative IDE: PlatformIO IoT integrated platform
When developing Arduino sketch, we all use Arduino IDE, anyway, there are several Arduino alternative IDE. This alternative IDEs are useful and more user-friendly. Arduino…
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Real-time Message-driven Service Oriented Architecture: Bringing the Boom!
At Strata+Hadoop World in London, MapR Director of Enterprise Strategy & Architecture Jim Scott talked about Real-time Hadoop: The Ideal…
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Configure hazelcast with EC2
Hazelcast is hands down a great caching tool when it comes to a JVM based application. If you use Amazon…
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Microservices: Pros and Cons of Mono repos
Recently, there was an interesting question on Quora on Microservices – What companies use a mono repo but deploy as…
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scitkit-learn: TF/IDF and cosine similarity for computer science papers
A couple of months ago I downloaded the meta data for a few thousand computer science papers so that I…
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Getting Started Building 3D Simulations In Unity3D, Part 1
Welcome to part one of a three-part blog series on Unity 3D. In this series, we will create a simple…
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