The last time we talked about the EDT we covered some of the basic ideas, such as call serially etc. We left out two major concepts that are somewhat more advanced. Invoke And Block When we write typical code in Java we like that code to be in sequence as such: doOperationA(); doOperationB(); doOperationC(); This works well normally ...
Read More »CallSerially The EDT & InvokeAndBlock (Part 1)
We last explained some of the concepts behind the EDT in 2008 so its high time we wrote about it again, there is a section about it in the developer guide as well as in the courses on Udemy but since this is the most important thing to understand in Codename One it bares repeating. One of the nice things ...
Read More »Android App tutorial:Peg board game
I released in Github the source code of an app that can be used to play peg board. This app was published on the market some times ago and this is a new version. The app screenshots are shown below: There are some interesting aspects we can consider in this app ...
Read More »Android Game Development with libgdx – Collision Detection, Part 4
This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star Guard. You can read up on the previous articles if you are interested in how we got here. Part 1a Part 1b Part 2 Part 3 Following the tutorial so far we managed to have a tiny world consisting of ...
Read More »Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3
This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles to build a context for this one. Part 1a Part 1b Part 2 In the previous article we have animated Bob’s movement, but the movement is quite robotic. In this article I’ll try to make Bob jump and also move ...
Read More »AndEngine for Android Game Development Cookbook Giveaway – Roundup
Fellow geeks, Our giveaway of Packt Publishing’s books on Andengine has ended. You may find the original post for the competition here. The Prize Winners The 5 lucky winners that will receive the ebook prizes are (names are as appeared on their emails): Marcell Elek Rob Klose Clay G k basav Michael Wolf Each one of the 5 winners ...
Read More »AndEngine for Android Game Development Cookbook Giveaway
Fellow geeks, We are pleased to announce that we have once again teamed up with Packt Publishing and we are organizing another Android book giveaway just for you! As you have noticed, we love Android programming and of course Android game development here at Java Code Geeks. So, we are thrilled to have some Andengine books to give you! Andengine ...
Read More »Android Game Development with libgdx – Animation, Part 2
This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following articles so I will try to break them down in more digestible sizes. We left off with a basic world and Bob gliding back ...
Read More »Android books giveaway for celebrating Packt’s 1000 title Roundup
Hello fellow Java Geeks! Our second giveaway of Packt Publishing’s best selling books on Android has ended. The Prize Winners The 4 lucky winners that will receive the e-book prizes are (names are as appeared on their emails) : Joakim Lagström Rizwan Ahamath Burhanudeen Isreal esau sugganbuggan Each one of the 4 winners will receive a copy of their favorite e-books on Android programming for free : The ...
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