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Android Game Development with libgdx – Prototype in a day, Part 1a

In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What you will learn: Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to use 2D Graphics with OpenGL without knowing ...

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Free Copies of Android books Giveaway Roundup

Hello fellow Java Geeks! Our first giveaway of Packt Publishing’s best selling books on Android has ended. The Prize Winners The 3 lucky winners that will receive the ebook prizes are (names are as appeared on their emails) : Nir M Cihad Emre Mark Lambert Each one of the 3 winners will recieve 2 copies (one of each ebook) of the following ...

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Win Free Copies of Android books

Fellow Java geeks, We are pleased to announce that we have teamed up with Packt Publishing and we are organizing a Giveaway for you! 3 lucky winners stand a chance to win 2 copies of Packt’s best-selling books on Android (ebook format) each. Keep reading to find out how you can be one of the lucky winners… The Prizes 1. ...

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Android Game Postmortem – ArkDroid Development

Hello guys, As you might have noticed, we have recently delved into the world of mobile game programming. This was done after creating JCG Studios, an independent mobile game studio based on Athens, Greece. JCG here stands for Just Cool Games, it is our other acronym, except for Java Code Geeks of course. Our platform of choice is Android and ...

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Android Game Development – OpenGL Texture Mapping

In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now let’s take it further and build on them. In this article we will create a billboard (which is a square) and we will apply a texture onto it. A texture is nothing more than a bitmap image. When we work ...

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Android Game Development – Switching from Canvas to OpenGL ES

It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API. Needless to say that offloading graphics handling to a dedicated GPU is way more optimal than doing it in the CPU. Most android devices have such a dedicated GPU. OpenGL is an API for writing 2D and 3D graphics that ...

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