Agile
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Balance Innovation, Commitment, & Feedback Loops: Summary
Is it possible to balance the product innovation and feedback we need, with the commitment our management wants? Maybe. I…
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Balance Innovation, Commitment, & Feedback Loops: Part 3: Low Innovation Products
What if you don’t need to experiment to reduce risks? You may have technical risks in terms of getting it “all”…
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Collaboration and roles, learning from Rugby union
I keep on hearing team mates say things like “it’s not my job to test, I am a <insert_role>” or…
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What Are the Pros and Cons of Extreme Programming (XP)?
Extreme programming (XP) is an agile methodology, considered one of the most effective in software development. It operates with a…
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Balance Innovation, Commitment, & Feedback Loops: Part 2: Moderate Innovation Products
What if you can plan for a few weeks or even a month-plus at a time? You don’t need the…
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Balance Innovation, Commitment, & Feedback Loops: Part 1: High Innovation Products
Many of my clients are trying to use short feedback loops in agile approaches. That desire bumps up against their management’s desires…
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Error handling omitted for brevity
Q: What is the difference between programming in college and programming in the real world?A: Error handling Do you remember…
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The illusion of agility (what most Agile transformations end up delivering)
Agility is a unique and continuously evolving state that is typical to a specific organization with its people and its…
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What can Product Development learn from our body temperature regulating system?
Systems are all around us, and inside us. Understanding the systems we live and work in is fundamental if we…
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