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JBox2D and JavaFX: Events and forces
In yesterdays samples you saw how you can create a simple world, and display it with WorldView, and how to provide custom Renderers. Now we’re going to add some user input. We’ll ...

JavaFX 2 GameTutorial Part 3
Introduction This is part 3 of a six part series related to a JavaFX 2 Game Tutorial. If you’ve missed Part 1 and Part 2, I encourage you to go through them before beginning this ...

Java GUI Application Shutdown Gotcha
In recent times I’ve had issues with one or two Java GUI application not shutting down when I close them. They seem to stay around as a process, consuming computer resources. ...

JavaME: Google Static Maps API
Whether you need a map for your location based application or just for fun, you can use the easiest way ever: Google Static Maps API. In this post, we are going to see how you can get ...

JavaFX-Based SimpleDateFormat Demonstrator
One of the things that can be a little tricky for developers new to Java or even for experienced Java developers new to formatting with Java Dates, is the specification of a date/time ...

GWT and HTML5 Canvas Demo
This is my first experiment with GWT and HTML5 Canvas. My first attempt is to create rectangles, with just a few lines of code I came up something like this:Code:public ...

JavaFX 2 vs. HTML5 for RIA
These days, we are starting a new project for realizing a Rich Internet Application (RIA). One of the first questions is: Which technologies and frameworks shall we use? The backend ...

JavaFX 2 GameTutorial Part 2
Introduction This is the second installment of a series of blog entries relating to a JavaFX 2 Game Tutorial. If you have not read Part 1 please see the introduction section of ...

JavaFX 2 GameTutorial Part 1
Introduction I believe most software developers at one point in their lives as a youngster (young person) may become compelled to create games to help them learn a programming languages ...

FXML: Custom components using BuilderFactory
When you want to use FXML, you will need to be able to add your own components. That’s fairly easy, you simply need to add an import statement. Elements in your FXML-file that start ...


