We Don’t Need One Until We Do
A State Machine Is A Fluffy Bunny (Not Particularly Threatening)
state_machinegem in Ruby). The point is, even if you have two states, a state machine is not overkill, it might be easier that rolling an ad-hoc solution, as long as you have a good library to lean on.
Even A Good Tool Is Not A Good Tool
state_machinefor Ruby is just one example). But even a fluffy bunny has a learning curve (I am stretching the metaphor well past breaking point here). That wouldn’t be such an issue if you were solving a problem, but all you’re likely doing is replacing an existing solution. Since we tend to turn to a state machine library after the fact (our ad-hoc solution is working right now). Just like with everything that has “potential future benefits” the immediate value is very hard to justify even to yourself (unless you’ve had experience with it before). The slight learning curve only tips the scale further towards the “we can live without it” side. It doesn’t matter how good a tool is if you never give it a chance.
state_machinegem, the difference was immediately apparent.
- Firstly the learning curve was minor, I did spend a few hours of going through the source and documentation, but after that I had a good idea what could and couldn’t be done (I might do an in-depth look at the
state_machinegem at some point).
- The integration itself was almost painless, but moving all the code around to be inline with the new state machine was a big pain. In hindsight had we done this when our objects only had a couple of states it would have been a breeze.
- We’re now able to easily introduce more states to give our users extra information as well as allow us to track things to a finer grain. Before it was YAGNI cause it was a pain, now we find that we “ai gonna need” after all, cause it’s so easy.
- Our return values from state transitions are now 100% consistent (
true/false). Before we were returning objects, arrays of objects, nil, true/false depending on who was writing it and when.
- We’re now able to keep an audit trail of our state transitions simply by dropping in state_machine-audit_trail (see that Shopify post), before it was too hard to hook it in everywhere so we had nothing.
- We removed a bunch of code and improved our codebase – always worthy goals as far as I am concerned.
This guide will introduce you to the world of Software Architecture!
This 162 page guide will cover topics within the field of software architecture including: software architecture as a solution balancing the concerns of different stakeholders, quality assurance, methods to describe and evaluate architectures, the influence of architecture on reuse, and the life cycle of a system and its architecture. This guide concludes with a comparison between the professions of software architect and software engineer.