Home » Tag Archives: JavaFX (page 9)

Tag Archives: JavaFX

JavaFX 2 XYCharts and Java 7 Features

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One of my favorite features of JavaFX 2 is the standard charts it provides in its javafx.scene.chart package. This package provides several different types of charts out-of-the-box. All but one of these (the PieChart) are ‘2 axis charts’ (specific implementations of the XYChart). In this post, I look at the commonality between these specializations of XYChart. Along the way, I ...

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Writing a Tile Engine in JavaFX

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With the advent of embedded versions of JavaFX, our framework has become more interesting for game development, since we now can target small consumer devices like tablets & smartphones. So I decided to do a little more experimenting with JavaFX for writing Games. This time I wanted to use Canvas to have more control over the rendering in order to ...

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XAML or JavaFx?

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This a quick, subjective, unauthorative and very non-scientific comparison of building applications with XAML and with JavaFx. The comparison is based on my personal experience working with each. On the XAML side this means WPF and Win8 store apps. On the JavaFx side this means a Windows 7 application.               JavaFx JavaFx is touted ...

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JavaOne 2012: JavaFX Graphics Tips and Tricks

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I returned to the Hilton (Imperial Ballroom B) to see Richard Bair‘s (Oracle Java Client Architect) ‘JavaFX Graphics Tips and Tricks.’ Bair is associated with FX Experience and obviously knows JavaFX. Bair said a theme of his talk is on performance. He cautioned that as with most things performance related, avoid performance pre-optimization. He had a big yellow caution screen ...

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Pure Java JavaFX 2.0 Menus

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In recent posts on JavaFX, I have focused on using JavaFX 2.0’s new Java APIs without use of the JavaFX 1.x’s JavaFXScript and without use of JavaFX 2.0’s new FXML. All of these examples have been compiled with the standard Java compiler and executed with the standard Java launcher. In this post, I continue the theme of using pure Java ...

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JavaFX Game (Connect Four)

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This is my first JavaFX game tutorial and my first blog post about JavaFX panel. I made this connect four game with just 200+ lines of code just enough for a simple game. I used the GridPane panel here to lay out the disks, GridPane is one of the JavaFX layout pane but it is different from the other pane ...

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Expression Based PathTransitions in JavaFX

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In JavaFX you are able to animate nodes along a path using PathTransition objects. PathTransitions use Shape objects to describe the path they need to animate along. JavaFX provides various types of Shapes (e.g. Polygon, Circle, PolyLine, Path). The Path shape is interesting in that it allows you to create complicated shapes using various movements called PathElement. Some PathElements are ...

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JavaFX Tutorial – Basics

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JavaFX seem to be gaining ground on the RIA space. With the right tools and development support, it wil definitely have its toll on the next best technology “thing!”. I’m not writing any JavaFX review here since there is a lot of Technology critiques out there that probably reviewed it extensively, but instead, I will write a simple tutorial on ...

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JavaFX 2 GameTutorial Part 5

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Introduction This is part five of a six part series related to a JavaFX 2 Game Tutorial. I know it’s been a long time since I blogged about gaming, but hopefully you’re still with me. If you would like a recap, please read Part 1, Part 2, Part 3, and Part 4 to find out where we left off. If ...

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Integrating JavaFX and Swing

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I’ve just finished rewriting a component of my app that was using Swing and now is using JavaFX, I’ve ended up with a JavaFX component that integrates with the larger swing app. It is a large app and the rewrite took me a while, in the end everything worked fine and I’m glad I did it. Reasons you might want ...

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