JavaFX
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Core Java

JavaFX Tip 4: Have The Final Word
When developing custom controls for JavaFX I would highly recommend to follow in the footsteps of the core JavaFX controls and to…
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Desktop Java

JavaFX 8u20 Days of Future Past (Always On Top)
It’s been a long time since I’ve posted topics relating to JavaFX. So, if you are still following along, awesome!…
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Desktop Java

JavaFX Tip 3: Use Callback Interface
As a UI framework developer it is part of my job to provide ways to customize the appearance and behavior of…
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Desktop Java

JavaFX Tip 2: Sharp Drawing with Canvas API
When I initially started out working with the Canvas API I noticed that the results of my rendering code were…
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Desktop Java

JavaFX Tip 1: Resizable Canvas
While working on FlexGanttFX I had to deal a lot with the JavaFX Canvas node. I am using it to…
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Desktop Java

Tower Defense in JavaFX (6)
So we’re at part 6 of this tutorial already, and the game has come a long way in the meantime.…
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Desktop Java

Tower Defense in JavaFX (5)
This is part 5 of this ongoing tutorial on creating a Tower Defense Game in JavaFX using the FXGameEngine. The…
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Desktop Java

Java 8 Released! — Lambdas Tutorial
To celebrate the release of Java 8 which was released just minutes ago, I am publishing a draft version of…
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Desktop Java

Tower Defense in JavaFX (4)
Ok, so far we’ve created a TileMap, displayed it on screen and made it editable in the first part. In…
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