Do you want to know how to develop your skillset to become a Java Rockstar?
Subscribe to our newsletter to start Rocking right now!
To get you started we give you our best selling eBooks for FREE!
1. JPA Mini Book
2. JVM Troubleshooting Guide
3. JUnit Tutorial for Unit Testing
4. Java Annotations Tutorial
5. Java Interview Questions
and many more ....
I agree to the Terms and Privacy Policy

Android Game Development – Displaying Images with Android

Before moving to the actual game loop let’s display some graphics so we can get some measurements done. If you haven’t checked it out please do as it is imperative that you understand how a thread updates the screen. You can check it out here. Displaying an image using Android is extremely simple. To scale the problem down we will ...

Read More »

Android Game Development – A Basic Game Loop

Following the series so far you we have an understanding of the game architecture. Even if just briefly but we know that we need to take input in some form, update the internal state of the game and finally render it to the screen and also produce some sounds and/or vibrations. Furthermore we have created an example Android project for ...

Read More »

Top 25 Most Dangerous Software Errors – 2011

The Common Weakness Enumeration (CWE) is a community developed dictionary for software weaknesses. It provides a unified, measurable set of software weaknesses that is enabling more effective discussion, description, selection, and use of software security tools and services that can find these weaknesses in source code and operational systems as well as better understanding and management of software weaknesses related ...

Read More »

Android Game Development – A Basic Game Architecture

So we got our Android application up and running but you might be wondering what type of application is exactly a game. I will try to give you my understanding of it. The following diagram represents a game architecture. Game architecture on an Android phone In the schema above you see the Android OS running on the Phone and everything ...

Read More »

Best Of The Week – 2011 – W27

Hello guys, Time for the “Best Of The Week” links for the week that just passed. Here are some links that drew JavaCodeGeeks attention: * TripAdvisor Architecture – 40M Visitors, 200M Dynamic Page Views, 30TB Data: An overview of the TripAdvisor architecture. Open Source oriented with Linux, Apache, Tomcat, Java, Postgres, Lucene, Velocity, Memcached, JGroups and others. * Android App ...

Read More »

Android Game Development – Create The Project

Now that we have our idea let’s get the environment up and start coding. To install Android follow the steps found on the official documentation page. I use eclipse so if you are a Java guy it should be pretty familiar. If you have never developed in Java but did some other coding in C++ or C# for example it ...

Read More »

Android Game Development – The Game Idea

Coming up with an idea for the game This is the hardest part. Because I am just one guy having limited time I will choose one idea that is realisable in a short time and will contain all elements of an action game. So I came up with a story for the game. The story goes like this: The end ...

Read More »

Failure Isolation and Recovery: Learning from High-Scale and Extreme-Scale Computing

While I have been building business-critical enterprise systems for a long time, I haven’t worked on high-scale cloud computing or Internet-scale architectures, with tens of thousands or hundreds of thousands of servers. There are some fascinating, hard problems that need to be solved in engineering systems at high-scale, but the most interesting to me are problems in deployment and operations ...

Read More »