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Java Modularity Approaches – Modules, modules, modules

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I think everybody will agree that writing modular applications and modularity in general is a good thing. But how does support for modularity look like, both from the Java and Scala languages and various Java/Scala frameworks? There’s a lot of different approaches! Let’s look at some of them. Below “protection” means how well modules are separated either at compile-time or ...

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JBoss AS 7.0.2 “Arc” released – Playing with bind options

More good news on the JBoss AS7 front. JBoss AS 7.0.2.Final “Arc” has been released! It’s been one month since AS 7.0.1 was released. Within this short period of time there have been numerous bugs fixed and more features and improvements implemented. All these bug fixes and features have been included in this 7.0.2 release. This new release mainly consists ...

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GlassFish Response GZIP Compression in Production

A lot has been written about this and this basically should be common knowledge, but talking to different people out there and looking at the efforts Google takes to improve page speed it seems to me that the topic is worth a second and current look. The basics HTTP compression, otherwise known as content encoding, is a publicly defined way ...

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SQL or NOSQL: That is the question?

So what’s the deal with NoSQL? Is NoSQL just a controversial buzzword? Could you imagine if the term ‘Object Oriented’ didn’t exist and instead architectures based on concepts such as encapsulation, polymorphism and inheritance were referred to as ‘NoProcedural’? Could you imagine if .net was called ‘NoJava’? Leinster was called ‘NoMunster’? Well controversial name aside, a good way to appreciate ...

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Android Game Development – Switching from Canvas to OpenGL ES

It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API. Needless to say that offloading graphics handling to a dedicated GPU is way more optimal than doing it in the CPU. Most android devices have such a dedicated GPU. OpenGL is an API for writing 2D and 3D graphics that ...

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Open Source Java Libraries and Frameworks – Benefits and Dangers

Everyone in the Java world seems to use various open source libraries and frameworks… and why not, there are hundreds available covering virtually every type of programming problem you’re likely to come across in today’s programming landscape. This blog takes a quick look at the reasons for using open source artifacts and examines what could go wrong… The first reason ...

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