Android
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Learning Android: Freezing the UI with a BroadcastReceiver
As I mentioned in a previous post I recently wrote some code in my Android app to inform a BroadcastReceiver…
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Learning Android: Getting a service to communicate with an activity
In the app I’m working on I created a service which runs in the background away from the main UI…
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Android Game Postmortem – ArkDroid Development
Hello guys, As you might have noticed, we have recently delved into the world of mobile game programming. This was…
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Android Drag and Drop Tutorial
This post is going to cover implementing Drag and Drop in an Android application. (I am currently using version 4.0…
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Android Game Development – Design In-game Entities – The State Pattern
In this part I will try to explain how to design easily extensible and maintainable game elements that control their…
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Android Game Development – OpenGL Texture Mapping
In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now…
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Android Game Development – Displaying Graphical Elements (Primitives) with OpenGL ES
This is part 2 of the android OpenGL ES series. In the previous article we looked at how to set…
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Android Game Development – Switching from Canvas to OpenGL ES
It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API.…
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Android Tutorial: Gestures in your app
Gestures in mobile apps are pretty common place these days. Almost anyone with smart phone experience knows that pinching will…
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