Android
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Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3
This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles…
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AndEngine for Android Game Development Cookbook Giveaway – Roundup
Fellow geeks, Our giveaway of Packt Publishing’s books on Andengine has ended. You may find the original post for the…
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Android SDK New Build System
A post ago I talked about that Google is in the process of developing a new build system for application…
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AndEngine for Android Game Development Cookbook Giveaway
Fellow geeks, We are pleased to announce that we have once again teamed up with Packt Publishing and we are…
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Android Game Development with libgdx – Animation, Part 2
This is the second part of the Building a Game with LibGdx series. Make sure you read the first part…
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Build Brighter Apps: Using Colour in Android
One of the most effective ways of making your Android app stand out is to add some colour. In this…
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Hardware Acceleration in Android – Are You Using It?
Did you know Android has Hardware Acceleration? Did you also know you actually need to enable it for your app…
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Android UI: Taking a look at iosched open source app
So, yes, open source is right, great and helps everyone to learn how to do right things (or even to…
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Android TextView with custom fonts
While developing an android app I found that everytime I was trying to use a custom font on a TextView…
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