Home » Tag Archives: libgdx

Tag Archives: libgdx

libgdx and Kotlin – Classes [2D Platformer Prototyping]

This post is a follow up of the libgdx and Kotlin post. I have decided to prototype a simple 2D platformer (along the lines of Star Assault from my early posts), but instead of Java, I am using and learning Kotlin along the way. For this tutorial, the project should be in its initial state from the previous post. A ...

Read More »

Using libGDX with Kotlin

I’ve been reading lately about different languages and what they can bring to the already crowded table of software developers, and one language stood out for me: Kotlin. (https://kotlinlang.org/) It’s a relatively new language (est. 2011) and these are just a few reasons why I picked it over the multitude of other more mature languages: Runs on the JVM and ...

Read More »

Android Game Development with libgdx – Animation, Part 2

This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following articles so I will try to break them down in more digestible sizes. We left off with a basic world and Bob gliding back ...

Read More »

Android Game Development with libgdx – Prototype in a day, Part 1a

In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What you will learn: Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to use 2D Graphics with OpenGL without knowing ...

Read More »

Want to take your Java skills to the next level?

Grab our programming books for FREE!

Here are some of the eBooks you will get:

  • Spring Interview QnA
  • Multithreading & Concurrency QnA
  • JPA Minibook
  • JVM Troubleshooting Guide
  • Advanced Java
  • Java Interview QnA
  • Java Design Patterns