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Tag Archives: JBox2D

JBox2D and JavaFX: Events and forces

In yesterdays samples you saw how you can create a simple world, and display it with WorldView, and how to provide custom Renderers. Now we’re going to add some user input. We’ll create a control that behaves like a flipper in a pinball machine. To do that we’ll create a Joint. In JBox2D Joints are used to constrain bodies to ...

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