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Tag Archives: libgdx

libgdx and Kotlin – Classes [2D Platformer Prototyping]

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This post is a follow up of the libgdx and Kotlin post. I have decided to prototype a simple 2D platformer (along the lines of Star Assault from my early posts), but instead of Java, I am using and learning Kotlin along the way. For this tutorial, the project should be in its initial state from the previous post. A ...

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Using libGDX with Kotlin

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I’ve been reading lately about different languages and what they can bring to the already crowded table of software developers, and one language stood out for me: Kotlin. (https://kotlinlang.org/) It’s a relatively new language (est. 2011) and these are just a few reasons why I picked it over the multitude of other more mature languages: Runs on the JVM and ...

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Android Game Development with libgdx – Animation, Part 2

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This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following articles so I will try to break them down in more digestible sizes. We left off with a basic world and Bob gliding back ...

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Android Game Development with libgdx – Prototype in a day, Part 1a

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In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What you will learn: Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to use 2D Graphics with OpenGL without knowing ...

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