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Tag Archives: libgdx

Android Game Development with libgdx – Animation, Part 2


This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following articles so I will try to break them down in more digestible sizes. We left off with a basic world and Bob gliding back ...

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Android Game Development with libgdx – Prototype in a day, Part 1a


In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What you will learn: Create a very simple 2D shooter platformer game. What a complete game architecture looks like. How to use 2D Graphics with OpenGL without knowing ...

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