Design Patterns
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Software Development
Behavioural Design Patterns: Template method
Previously we used the strategy pattern to in order to solve the problem of choosing various speeding algorithms based on…
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Software Development
Behavioural Design Patterns: Strategy
Previously we used the state in order to add some functionality to an application based on the user state. Our…
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Software Development
Test-Driven Development – you are doing it wrong!
Test-Driven Development is one of those techniques that somehow is not as widely used as it should be. I know…
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Software Development
Behavioural Design patterns: State
The state pattern deals with altering an object’s behaviour when its state changes. Imagine the case of a class responsible…
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Software Development
Behavioural Design patterns: Observer
Observer is one of the most popular design patterns. It has been used a lot on many software use cases…
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Software Development
Behavioural Design patterns: Memento
The memento pattern is all about state. You use it when you want to restore the object to its previous…
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Core Java
Behavioural Design Patterns: Mediator
Previously we had a look at the iterator pattern. The mediator pattern is way different on what it tries to…
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Software Development
Multilevel Adapter Pattern
Intro This post continues my “new pattern ideas” series. I’ll describe a special version of the adapter pattern that can…
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Software Development
Behavioural Design Patterns: Iterator
The iterator pattern is one of the most used patterns from the behavioural ones. Most of the times you use…
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