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JavaFX 2.0 and Scala, Like Milk and Cookies

JavaFX 2.0 and Scala are both great technologies individually, but work even better when used together. JavaFX 2.0 is a powerful rich client technology with advanced graphics, animation, ...
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Spring 3 MVC Exception Handlers

The majority of the Spring 3 error handling sample code that I’ve come across only ever seems to give the simplest overview of its usage, yet how we handle errors is, some would say, ...
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Patching Java at runtime

This article will slightly highlight how to fix issues with third party libs thatcan’t be circumvented are difficult to exclude/bypass/replaced simply provide no bugfixIn ...
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Apache Mahout: Getting started

Recently I have got an interesting problem to solve: how to classify text from different sources using automation? Some time ago I read about a project which does this as well as many ...
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MyBatis 3 – Spring integration tutorial

As a first step of this tutorial, Spring MVC 3 CRUD example with MyBatis 3, we will define a MyBatis service that will help us to perform CRUD operation on database. We have a domain ...
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JavaFX 2.0 Bar and Scatter Charts (and JavaFX 2.1 StackedBarCharts)

JavaFX 2.0 provides built-in capabilities for generating charts, a capability found within the javafx.scene.chart package. In this post, I look at creating bar charts and a scatter ...
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Play framework on the cloud made easy: Openshift module

Just a couple of years ago finding an afordable hosting solution for a java web application was a hard task, and looking for a free one was an impossible mission. Not to mention that ...
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Properties with Spring

1. Overview This tutorial will show how to set up and use Properties in Spring – either via XML or Java configuration. Before Spring 3.1, adding new properties files into Spring and ...
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Apache Commons Lang StringUtils

So, thought it’d be good to talk about another Java library that I like. It’s been around for a while and is not perhaps the most exciting library, but it is very very useful. ...
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Building Games Using the MVC Pattern – Tutorial and Introduction

One useful architecture pattern in game development is the MVC (model-view-controller) pattern. It helps separate the input logic, the game logic and the UI (rendering). The usefulness ...
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