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Tower Defense in JavaFX (6)

So we’re at part 6 of this tutorial already, and the game has come a long way in the meantime. In this part we’ll finally add a Layer that shows the score, the number of Enemies ...
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Tower Defense in JavaFX (5)

This is part 5 of this ongoing tutorial on creating a Tower Defense Game in JavaFX using the FXGameEngine. The enemies now fly on their attack path to the target, and the Turrets aim ...
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Tower Defense in JavaFX (4)

Ok, so far we’ve created a TileMap, displayed it on screen and made it editable in the first part. In the second part we implemented calculation of the attack path using the A* algorithm ...
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Tower Defense in JavaFX (3)

In the last part you saw how you can create Sprites, animate them, and give them Behavior. But the animation isn’t very nice, because as an Insectoid you’re supposed to always look ...
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Tower Defense in JavaFX (2)

In the last part we’ve created a simple editor that let’s us place turrets. Now we’ll add a spawnpoint where the enemies originate, and define an attack target for them. First ...
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Tower Defense in JavaFX

I wanted to use my Game Engine to write a Tower Defense game for a long time, but since there was an effort to create a JavaFX Tower Defense Game by another group, I thought I should ...
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Responsive Design with JavaFX

With CSS technologies it’s relatively easy to create a responsive design for your website. Depending on the sizeof the screen you can use a different CSS File and Layout. In JavaFX ...
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JavaFX: Space Invaders in less than 175 LOC

With the current version of the API I’m at less than 175 LOC for Space Invaders. I’ve got lot’s of “Functional Interfaces” in my APIs that can be converted to Lambda Expressions ...
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A minimal JavaFX Presentation (in JavaFX)

If you want to do a presentation about JavaFX, it’s very handy to do the presentation itself in JavaFX. This way you can easily show your examples without leaving the presentation. ...
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Writing a Tile Engine in JavaFX

With the advent of embedded versions of JavaFX, our framework has become more interesting for game development, since we now can target small consumer devices like tablets & smartphones. ...
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