Home » Author Archives: Steve Chaloner (page 2)

Author Archives: Steve Chaloner

Writing modules for Play 2, part 2: Interceptors

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In the first part of this tutorial, we looked at the bare basics for creating, publishing and calling a module. The module we created didn’t really do much, so now it’s time to look at expaning the functionality using some of Play’s features. 1. Interceptors Interceptors allow you to intercept calls to controllers, and augment or block their behaviour. In ...

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Writing modules for Play 2, part 1: Get something working

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A couple of weeks ago, I migrated the Play! framework 1.x version of Deadbolt to the Play 2 platform, and was surprised at the lack of information on creating modules. This topic was covered in detail in the Play 1.x docs, and this made creating modules very simple. Clearly, something needed to be done – and so this is the ...

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The all-new Play Module Repository

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Back in November, I spoke to Nicolas Leroux of the Play framework about creating a module repository. He agreed it would be a good idea, but lack of time has prevented me from starting this. Following the stormy events of last week in the Play Google Group, I’ve decided to prioritise it. A working prototype should be available in a ...

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Overview of the basics of versioning

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Why use version control? Versioning is a crucial key of the development process for several reasons best described through the lack of versioning: Want to see a great piece of code that was refactored out, deleted or otherwise lost six months ago? Hmm… If you have multiple versions of a product used in live environments (by customers or yourself), how ...

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