Home » Author Archives: Michael Heinrichs

Author Archives: Michael Heinrichs

Michael Heinrichs
Java, Android, JavaFX developer. Interested in agile management and public speaking. Loves his family and cooking.

JavaFX in the browser

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Lately Carl Dea and I have started a new project to bring JavaFX 8 into the browser. Today I want to introduce the first two proof-of-concepts that we created to see if this idea is feasible at all. For the impatient, here are the links to the PoCs. But be warned, startup time is horrible at this point. It can ...

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3 Reasons to choose Vert.x

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Modern web applications and the rise of mobile clients redefined what is expected from a web server. Node.js was the first technology that recognized the paradigm shift and offered a solution. The application platform Vert.x takes some of the innovations from Node.js and makes them available on the JVM, combining fresh ideas with one of the most sophisticated and fastest ...

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JavaFX Library for Inverse Kinematics 2.0

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This is the first tutorial explaining the basics of javafx-ik, a library for inverse kinematics with JavaFX. The sources of the library can be downloaded from GitHub. What is a Bone object ? A bone is the fundamental building block for inverse kinematics with the library  javafx-ik. A bone has a length and a joint around which it can be ...

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Using the JavaFX AnimationTimer

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In retrospect it was probably not a good idea to give the AnimationTimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, calculating the steps of a simulation, the main loop of a game etc. In fact, most of the time I saw AnimationTimer in action was not related to animation ...

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Profiling JavaFX Mobile applications

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NOTE: This article was originally published in 2009 and is provided for reference reasons. Please check out the rest of our JavaFX articles. Today is a great day for every developer of JavaFX Mobile applications. You wonder why? Because the JavaME SDK 3.0 was released. It was long, hard work, from what I heard during our lunch breaks, but the ...

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JavaFX: Creating a Sprite Animation

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While most of my posts so far dealt with JavaFX properties and bindings, today I want to write about another part of the JavaFX runtime I also work on: the animation API. In this article I will explain how to write custom animations in JavaFX and use this approach to create a class for sprite animations. (This will also be ...

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Most often asked questions about JavaFX

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Last week I did a talk about JavaFX at Jfokus 2012 in Stockholm, when I realized that there are three questions I am asked at every event. There seems to be a general interest, so I try to answer them in this post (as much as I can to be honest): What about JavaFX on the iPad or other mobile ...

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Best Practices for JavaFX Mobile Applications, Part 2

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WARNING: The tips I am giving here are true for the current version of JavaFX Mobile, which is part of the JavaFX 1.1 SDK. In future versions the behavior will change, the current bad performance of the mentioned artifacts will be optimized away or at least significantly improved. Everything I am writing about here is a snap-shot, nothing should be understood ...

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