About Michael Heinrichs
Java, Android, JavaFX developer. Interested in agile management and public speaking. Loves his family and cooking.
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JavaFX Library for Inverse Kinematics 2.0
This is the first tutorial explaining the basics of javafx-ik, a library for inverse kinematics with JavaFX. The sources of the library can be downloaded from GitHub. What is a Bone ...

Using the JavaFX AnimationTimer
In retrospect it was probably not a good idea to give the AnimationTimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, ...

Profiling JavaFX Mobile applications
NOTE: This article was originally published in 2009 and is provided for reference reasons. Please check out the rest of our JavaFX articles. Today is a great day for every developer ...

JavaFX: Creating a Sprite Animation
While most of my posts so far dealt with JavaFX properties and bindings, today I want to write about another part of the JavaFX runtime I also work on: the animation API. In this article ...

Most often asked questions about JavaFX
Last week I did a talk about JavaFX at Jfokus 2012 in Stockholm, when I realized that there are three questions I am asked at every event. There seems to be a general interest, so I ...

Best Practices for JavaFX Mobile Applications, Part 2
WARNING: The tips I am giving here are true for the current version of JavaFX Mobile, which is part of the JavaFX 1.1 SDK. In future versions the behavior will change, the current ...

Best Practices for JavaFX Mobile Applications, Part 1
As everybody who is interested in JavaFX will know by now, JavaFX Mobile was released a short while ago. It was a hell of a ride, that’s for sure. I felt so exhausted, I did not even ...





