Michael Heinrichs

About Michael Heinrichs

Java, Android, JavaFX developer. Interested in agile management and public speaking. Loves his family and cooking.

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JavaFX Library for Inverse Kinematics 2.0

This is the first tutorial explaining the basics of javafx-ik, a library for inverse kinematics with JavaFX. The sources of the library can be downloaded from GitHub. What is a Bone ...
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Using the JavaFX AnimationTimer

In retrospect it was probably not a good idea to give the AnimationTimer its name, because it can be used for much more than just animation: measuring the fps-rate, collision detection, ...
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Profiling JavaFX Mobile applications

NOTE: This article was originally published in 2009 and is provided for reference reasons. Please check out the rest of our JavaFX articles. Today is a great day for every developer ...
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JavaFX: Creating a Sprite Animation

While most of my posts so far dealt with JavaFX properties and bindings, today I want to write about another part of the JavaFX runtime I also work on: the animation API. In this article ...
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Most often asked questions about JavaFX

Last week I did a talk about JavaFX at Jfokus 2012 in Stockholm, when I realized that there are three questions I am asked at every event. There seems to be a general interest, so I ...
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Best Practices for JavaFX Mobile Applications, Part 2

WARNING: The tips I am giving here are true for the current version of JavaFX Mobile, which is part of the JavaFX 1.1 SDK. In future versions the behavior will change, the current ...
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Best Practices for JavaFX Mobile Applications, Part 1

As everybody who is interested in JavaFX will know by now, JavaFX Mobile was released a short while ago. It was a hell of a ride, that’s for sure. I felt so exhausted, I did not even ...
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