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Android Game Development – Switching from Canvas to OpenGL ES

It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API. Needless to say that offloading graphics handling to a dedicated ...
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Android Game Development – Using Bitmap Fonts

Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty difficult to address font related issues regarding both size and appearance ...
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Android Game Development – Design In-game Entities – The Strategy Pattern

In this part I will try to explain what I understand on good game design elements. I will use droids in the examples and I will script a basic fight simulator to see how they behave. The ...
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Android Game Development – Particle Explosion

Ever wondered how explosions are created? Let’s take a little detour and try to implement a basic particle explosion. An explosion is nothing more than a bunch of particles (be them ...
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Android Game Development – Sprite Animation

If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around. But a moving image it’s a pretty dull sight as it looks ...
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Android Game Development – Measuring FPS

In the previous entry we have created a game loop that runs at a constant speed and constant (more or less) FPS. How can we measure it? Check the new MainThread.java class.           package ...
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Android Game Development – The Game Loop

The game loop is the heartbeat of every game. We used a very rudimentary one so far (you can find it here) without any control over how fast or slow we update our game state and which ...
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Android Game Development – Moving Images on Screen

In the previous post we’ve displayed an image and implemented a very simple drag functionality. Things we should know by now following the series:launch an Android application in ...
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Android Game Development – Displaying Images with Android

Before moving to the actual game loop let’s display some graphics so we can get some measurements done. If you haven’t checked it out please do as it is imperative that you understand ...
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Android Game Development – A Basic Game Loop

Following the series so far you we have an understanding of the game architecture. Even if just briefly but we know that we need to take input in some form, update the internal state ...
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