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Android Game Development with libgdx – Collision Detection, Part 4
This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star Guard. You can read up on the previous articles if you are interested ...

Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3
This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles to build a context for this one.Part 1a Part 1b Part 2In the previous ...

Android Game Development with libgdx – Animation, Part 2
This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following ...

Android Game Development with libgdx – Prototype in a day, Part 1a
In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What ...

Android Game Development with libgdx – Prototype in a day, Part 1b
Creating the Game and Displaying the World To render the world onto the screen, we need to create a screen for it and tell it to render the world. In libgdx there is a convenience ...

Building Games Using the MVC Pattern – Tutorial and Introduction
One useful architecture pattern in game development is the MVC (model-view-controller) pattern. It helps separate the input logic, the game logic and the UI (rendering). The usefulness ...

Android Game Development – Design In-game Entities – The State Pattern
In this part I will try to explain how to design easily extensible and maintainable game elements that control their own internal state and behaviours. An internal state is best described ...

Android Game Development – OpenGL Texture Mapping
In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now let’s take it further and build on them. In this article we will create ...

Android Game Development – Displaying Graphical Elements (Primitives) with OpenGL ES
This is part 2 of the android OpenGL ES series. In the previous article we looked at how to set up the android project to use the provided OpenGL view with our renderer. You can use ...

Android Game Development – Switching from Canvas to OpenGL ES
It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API. Needless to say that offloading graphics handling to a dedicated ...


