Home » Author Archives: Carl Dea

Author Archives: Carl Dea

FX Playground

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Introduction FX Playground is a JavaFX-based prototyping tool or live editor that eliminates the step of compiling Java code. This concept isn’t new, for instance the Web world there are many HTML5 playgrounds that offer online editors that enable developers to quickly prototype or experiment with various JavaScript libraries. This allows the developer to focus on visualizations or UI details ...

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JavaFX 8u20 Days of Future Past (Always On Top)

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It’s been a long time since I’ve posted topics relating to JavaFX. So, if you are still following along, awesome! Introduction In this blog post I want to blog about a very cool feature starting with JavaFX 8 update 20 that allows your application to always be on top of other applications. What this means is that on your desktop your ...

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Introduction by Example: JavaFX 8 Printing

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I‘ve not blogged in awhile, and I miss sharing with others about all things JavaFX (My day job and family are likely excuses). For those who are new to this blog, I am the author of JavaFX 2 Introduction by Example (JIBE), co-author of Java 7 Recipes, and technical reviewer of the Pro JavaFX 2 books from Apress publishing. For those who ...

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JavaFX 2 GameTutorial Part 5

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Introduction This is part five of a six part series related to a JavaFX 2 Game Tutorial. I know it’s been a long time since I blogged about gaming, but hopefully you’re still with me. If you would like a recap, please read Part 1, Part 2, Part 3, and Part 4 to find out where we left off. If ...

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JavaFX 2 GameTutorial Part 4

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Introduction This is part four of a six part series related to a JavaFX 2 Game Tutorial. If you’ve missed Part 1, Part 2, or Part 3, I encourage you to go through them before beginning this tutorial. To recap, in Part 3 I gave you a little history of the many classic arcade style games and the different input ...

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JavaFX 2 GameTutorial Part 3

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Introduction This is part 3 of a six part series related to a JavaFX 2 Game Tutorial. If you’ve missed Part 1 and Part 2, I encourage you to go through them before beginning this tutorial. To recap Part 2 I discussed the inner workings of a gaming loop where we used an animation (JavaFX Timeline) to update sprites, check ...

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JavaFX 2 GameTutorial Part 2

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Introduction This is the second installment of a series of blog entries relating to a JavaFX 2 Game Tutorial. If you have not read Part 1 please see the introduction section of the JavaFX 2 Game Tutorial. To recap in Part 1, I mention some aspects of game play and a simple demo of a prototype spaceship (comprised of simple ...

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JavaFX 2 GameTutorial Part 1

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Introduction I believe most software developers at one point in their lives as a youngster (young person) may become compelled to create games to help them learn a programming languages (I know I did). Back in the day my first computer was actually a Franklin Ace 1000 and later an Apple ][. While developing games on those systems it was ...

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JavaFX 2.0 Introduction by Example book

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I recently finished writing a book on the new release of the JavaFX 2.0 SDK and it has already been placed on the shelves at a bookstore (Amazon) near you. The book will walk you through, step-by-step, giving you the ins and outs of JavaFX 2.0. When you encounter a chapter you will be presented recipes which will pose a ...

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