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Android Performance Tweaking: ParseArray Versus Hashmap

One of the more recent Android ADT updates added Android Lint. Lint will check your Android project for simples things that you can change to improve your app. Lint notifies you about ...
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Android – Using Jelly Bean notifications

Last post was long ago! I’ve been very busy lately… but learning a lot from Android! (and Node js too… I’m in love with this platform!)Other things that I decided ...
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Top 5 Picks of Google IO 2012

Google IO 2012 developer conference has just concluded last week amid lot of fanfare. I for one think that Google has lot more influence on Enterprise technology than it seems. ...
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Android – Dashboard design pattern implementation

Before reading this article, please learn the prerequisites mentioned above so that you can have better idea for the implementation of this solution which i am going to discuss here. ...
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Android: Smooth List Scrolling

If I had to compare iOS to Android and only list one major benefit iOS has over Android, it would be the scrolling list performance, hands down (and I’m not the only one, or two, ...
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Android Emulator: Scale size without using Eclipse

As you might have read following my previous post I’m currently experimenting with mobile web solutions. In such a case, having an Android emulator is quite comfortable for quickly ...
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Android: Facebook’s Notification Widget

Have you ever checked out the Facebook app? When you click on the Notifications button at the top, the app creates a nice overlaid window that contains a scrolling list view of all ...
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Android Emulator with Nexus One skin

I know it doesn’t really increase your value during development. It’s just for fun but those of you that like it, here are some links that point to Nexus One skins that ...
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Does your App Support Android 4.0? Think Again

Think your app supports Android 4.0 just because you support 2.2 or 2.3? Maybe not. If your app uses a few common Java classes, you may want to double check your app on several 4.0 ...
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Android Game Development with libgdx – Prototype in a day, Part 1b

Creating the Game and Displaying the World To render the world onto the screen, we need to create a screen for it and tell it to render the world. In libgdx there is a convenience ...
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