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Android Game Development with libgdx – Prototype in a day, Part 1a

In this article I will take a detour from the building blocks of a game engine and components and I will demonstrate how to prototype a game quickly using the libgdx library. What ...
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Free Copies of Android books Giveaway Roundup

Hello fellow Java Geeks! Our first giveaway of Packt Publishing’s best selling books on Android has ended. The Prize Winners The 3 lucky winners that will receive the ...
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Win Free Copies of Android books

Fellow Java geeks, We are pleased to announce that we have teamed up with Packt Publishing and we are organizing a Giveaway for you! 3 lucky winners stand a chance to win 2 copies of ...
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Android Game Postmortem – ArkDroid Development

Hello guys, As you might have noticed, we have recently delved into the world of mobile game programming. This was done after creating JCG Studios, an independent mobile game studio ...
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Android Game Development – Design In-game Entities – The State Pattern

In this part I will try to explain how to design easily extensible and maintainable game elements that control their own internal state and behaviours. An internal state is best described ...
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Android Game Development – OpenGL Texture Mapping

In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now let’s take it further and build on them. In this article we will create ...
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Android Game Development – Displaying Graphical Elements (Primitives) with OpenGL ES

This is part 2 of the android OpenGL ES series. In the previous article we looked at how to set up the android project to use the provided OpenGL view with our renderer. You can use ...
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Android Game Development – Switching from Canvas to OpenGL ES

It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API. Needless to say that offloading graphics handling to a dedicated ...
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Android Game Development – Using Bitmap Fonts

Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty difficult to address font related issues regarding both size and appearance ...
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Android Game Development – Design In-game Entities – The Strategy Pattern

In this part I will try to explain what I understand on good game design elements. I will use droids in the examples and I will script a basic fight simulator to see how they behave. The ...
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