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Android Game Development – Design In-game Entities – The State Pattern
In this part I will try to explain how to design easily extensible and maintainable game elements that control their own internal state and behaviours. An internal state is best described ...

Android Game Development – OpenGL Texture Mapping
In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now let’s take it further and build on them. In this article we will create ...

Android Game Development – Displaying Graphical Elements (Primitives) with OpenGL ES
This is part 2 of the android OpenGL ES series. In the previous article we looked at how to set up the android project to use the provided OpenGL view with our renderer. You can use ...

Android Game Development – Switching from Canvas to OpenGL ES
It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API. Needless to say that offloading graphics handling to a dedicated ...

Android Game Development – Using Bitmap Fonts
Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty difficult to address font related issues regarding both size and appearance ...

Android Game Development – Design In-game Entities – The Strategy Pattern
In this part I will try to explain what I understand on good game design elements. I will use droids in the examples and I will script a basic fight simulator to see how they behave. The ...

Android Game Development – Particle Explosion
Ever wondered how explosions are created? Let’s take a little detour and try to implement a basic particle explosion. An explosion is nothing more than a bunch of particles (be them ...

Android Game Development – Sprite Animation
If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around. But a moving image it’s a pretty dull sight as it looks ...

Android Game Development – Measuring FPS
In the previous entry we have created a game loop that runs at a constant speed and constant (more or less) FPS. How can we measure it? Check the new MainThread.java class. package ...

Android Game Development – The Game Loop
The game loop is the heartbeat of every game. We used a very rudimentary one so far (you can find it here) without any control over how fast or slow we update our game state and which ...

