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CallSerially The EDT & InvokeAndBlock (Part 2)

The last time we talked about the EDT we covered some of the basic ideas, such as call serially etc. We left out two major concepts that are somewhat more advanced. Invoke And Block When ...
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CallSerially The EDT & InvokeAndBlock (Part 1)

We last explained some of the concepts behind the EDT in 2008 so its high time we wrote about it again, there is a section about it in the developer guide as well as in the courses ...
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Android App tutorial:Peg board game

I released in Github the source code of an app that can be used to play peg board. This app was published on the market some times ago and this is a new version. The app screenshots ...
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Android Game Development with libgdx – Collision Detection, Part 4

This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star Guard. You can read up on the previous articles if you are interested ...
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Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3

This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles to build a context for this one.Part 1a Part 1b Part 2In the previous ...
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AndEngine for Android Game Development Cookbook Giveaway – Roundup

Fellow geeks, Our giveaway of Packt Publishing’s books on Andengine has ended. You may find the original post for the competition here. The Prize Winners The 5 lucky winners that ...
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AndEngine for Android Game Development Cookbook Giveaway

Fellow geeks, We are pleased to announce that we have once again teamed up with Packt Publishing and we are organizing another Android book giveaway just for you! As you have noticed, ...
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Android Game Development with libgdx – Animation, Part 2

This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following ...
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Android books giveaway for celebrating Packt’s 1000 title Roundup

Hello fellow Java Geeks! Our second giveaway of Packt Publishing’s best selling books on Android has ended.The Prize Winners The 4 lucky winners that will receive ...
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Android Game Development with libgdx – Prototype in a day, Part 1b

Creating the Game and Displaying the World To render the world onto the screen, we need to create a screen for it and tell it to render the world. In libgdx there is a convenience ...
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