Software Development

Stop Chatting, Start Coding

logo2The first principle of eXtremely Distributed Software Development (XDSD) states that “everyone gets paid for verified deliverables”. This literally means that, in order to get paid, every programmer has to write the code, commit it to the repository, pass a code review and make sure the code is merged into the destination branch. Only then, is his result appreciated and paid for.

 
 
 
 
 

Barton Fink (1991) by Joel Coen
Barton Fink (1991) by Joel Coen

For most of my clients this already sounds extreme. They are used to a traditional scheme of paying per hour or per month. They immediately realize the benefits of XDSD, though, because for them this approach means that project funds are not wasted on activities that don’t produce results.

But that’s not all.

This principle also means that nobody is paid for anything except tasks explicitly assigned to him/her. Thus, when a programmer has a question about current design, specification, configuration, etc. — nobody will be interested in answering it. Why not? Because there is no payment attached to this. Answering questions in Skype or Hipchat or by email is something that is not appreciated in XDSD in any way. The project simply doesn’t pay for this activity. That’s why none of our programmers do this.

We don’t use any (I mean it!) informal communication channels in XDSD projects. We don’t do meetings or conference calls. We never discuss any technical issues on Skype or by phone.

So, how do we resolve problems and share information?

We use task tracking systems for that. When a developer has a question, he submits it as a new “ticket”. The project manager then picks it up and assigns it to another developer, who is able to answer it. Then, the answer goes back through the tracking system or directly into the source code.

The “question ticket” gets closed when its author is satisfied with the answer. When the ticket is closed, those who answered it get paid.

Using this model, we significantly improve project communications, by making them clean and transparent. We also save a lot of project funds, since every hour spent by a team member is traceable to the line of code he produced.

You can see how this happens in action, for example, in this ticket (the project is open source; that’s why all communications are open): jcabi/jcabi-github#731. One Java developer is having a problem with his Git repository. Apparently he did something wrong and couldn’t solve the problem by himself. He asked for help by submitting a new bug to the project. He was paid for the bug report. Then, another team member was assigned to help him. He did, through a number of suggestions and instructions. In the end, the problem was solved, and he was also paid for the solution. In total, the project spent 45 minutes, and the problem was solved.

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Reference: Stop Chatting, Start Coding from our JCG partner Yegor Bugayenko at the About Programming blog.

Yegor Bugayenko

Yegor Bugayenko is an Oracle certified Java architect, CEO of Zerocracy, author of Elegant Objects book series about object-oriented programing, lead architect and founder of Cactoos, Takes, Rultor and Jcabi, and a big fan of test automation.
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Very dangerous!
Very dangerous!
9 years ago

What you are describing is very, very, VERY dangerous! It goes head-on against one of the most important Agile principles – people and interactions vs tools and processes. This practice strongly discourages the interactions between people, increases the “response time”, increases the workload of at least one person (the project manager) and does absolutely nothing for the success of your project. The only thing it will accomplish is create an unhealthy competition among peers, jeopardizing both the success of this particular project AND the future of the company. Not to mention talent acquisition and retention.

Max
Max
9 years ago

Bureaucracy at it’s best.

Dumbledore and Max Weber wouldn’t let this happen.

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