“If you see the same code structure in more than one place,” writes Martin Fowler in his wonderful, Refactoring book, “You can be sure that your program will be better if you can find a way to unify them.” He then describes how skillful programmers use the twin scalpels of extraction and substitution to excise duplicated expression and metastasized algorithm.
Almost lost in this flurry of fine advice lies the word, “Structure.” Fowler seems to use it in a slightly unorthodox fashion. Structure being a set of elements and their relationships, that to which Fowler refers certainly expresses structure: the source code lines constituting the elements, sequential control flow, the relationships. And true, multiplicity in this context – lines of code – represents the most fundamental form of duplication, the one on which all other duplication builds. Yet other structure exists, structure of more traditional from, structure that also reflects – perhaps imperfectly – the underpinning textual substrate.
This higher level of structure models methods as elements and dependencies as relationships. What does duplication look like in this context? Figure 1 shows the spoiklin diagram of a program bedridden with the vile disease.
In figure 1,
a() calls five other methods,
i(). And so does
b(). And so does
c(). This structural form does not preserve the order of method invocation and hence figure 1 can only suggest and not pronounce duplication – abstractions shed their information ballast as they float up over the source code proper – but, as we shall see later, pragmatism easily vanquishes such theoretical constraint.
Consider that figure 1 successfully identifies a structural duplication, that
c() all house precisely the same sequence of method invocations. What’s to be done and what how should the structural solution appear? The solution, of course, crushes the three sequences together in a new method,
d(), which the original top three then call, see figure 2.
Here we see, if not the opposite of duplication, at least the cost of its eradication: depth. The transitive dependencies of figure 1 are two elements long; in figure 2, they all stretch three elements long. This eradication comes, then, at the risk of increasing ripple effects but duplication, the root of all evil in software design, seems worth the price.
This may strike as rather trivial. What could be more obvious than such duplication reduction? On this point, most of the software greats stand in rare agreement. Fowler elevates code duplication to the first and most important code smell in his book. Kent Beck writes in his Extreme Programming Explained, “When the system requires that you duplicate code, it is asking for refactoring.” J. B. Rainsberger professes just two requirements of simple design, one being that it, “Minimizes duplication.”
The problem is that duplication minimization first requires duplication identification, a task at which, rather like performance optimization, machines excel and humans, sadly, do not. Several modern design processes urge programmers to satisfy functional requirements first and to postpone briefly those structural redresses necessitated by function-blinkered design. During this postponed refactoring, these programmers naturally focus on the newly accreted logic and so may fail to notice when local additions mirror existing code in distant unstudied packages.
The futility of such effort to manually root out duplication often scars even the most popular programs long after their release. A casual processing of the recently reviewed FitNesse reveals it to be littered with many snippets of identical or nearly identical code, most trivially small, but some boasting impressive reach such as the tentacled PageDriver.requestPageSaveWithContentsByUserAndPassword() and
ResponseRequester.execute() shown in figure 3.
Zooming to a yet higher level, figure 4 presents the package diagram of the entire FitNesse program in which black celebrates those packages free from code duplication and packages hosting duplicated code are coloured red proportional to the number of duplications contained.
Figure 4 offers a summary of method-level structural duplication only; who knows what a line-by-line code analyzer might reveal? Indeed, so widespread a problem has this become that some programmers have abandoned all attempts to manually identify code duplication, instead relying exclusively on their unfailing source code analyzers to expose problems.
Is it not odd that duplication still commands such dread respect when brainless mechanization spells its thorough demise?
The excellent Robert C. Martin, author of the above FitNesse, perhaps said it most eloquently: "Duplicated code is the root of all evil in software design. When a system is littered with many snippets of identical, or nearly identical code, it is indicative of sloppiness, carelessness, and sheer unprofessionalism. It is the guilt-edged responsibility of all software developers to root out and eliminate duplication whenever they find it."
Send in the drones.
This guide will introduce you to the world of Software Architecture!
This 162 page guide will cover topics within the field of software architecture including: software architecture as a solution balancing the concerns of different stakeholders, quality assurance, methods to describe and evaluate architectures, the influence of architecture on reuse, and the life cycle of a system and its architecture. This guide concludes with a comparison between the professions of software architect and software engineer.