Local Code Execution
Methods and polymorphism in object-oriented languages like Java add another level of indirection that frees us from having to think about the specific variant of a set of similar functions.
Despite these indirections, methods are basically still procedure calls, telling the computer to switch execution flow from one memory location to another. All of this happens in the same process running on the same computer.
Remote Code Execution
This is fundamentally different from switching execution to another process or another computer. Especially the latter is very different, as the other computer may not even have the same operating system through which programs access memory.
It is therefore no surprise that mechanisms of remote code execution that try to hide this difference as much as possible, like RMI or SOAP, have largely failed. Such technologies employ what is known as Remote Procedure Calls (RPCs).
For most practical applications, this changes the nature of the calls you make: you’ll want to make less remote calls that are more coarsely grained.
Another reason is more organizational than technical in nature.
When the code you’re calling lives in another process on another computer, chances are that the other process is written and deployed by someone else. For the two pieces of code to cooperate well, some form of coordination is required. That’s the price we pay for coupling.
Coordinating Change With Interfaces
We can also see this problem in a single process, for instance when code is deployed in different jar files. If you upgrade a third party jar file that your code depends on, you may need to change your code to keep everything working.
Such coordination is annoying. It would be much nicer if we could simply deploy the latest security patch of that jar without having to worry about breaking our code. Fortunately, we can if we’re careful.
Interfaces in languages like Java separate the public and private parts of code.
The public part is what clients depend on, so you must evolve interfaces in careful ways to avoid breaking clients.
The private part, in contrast, can be changed at will.
From Interfaces to Services
In OSGi, interfaces are the basis for what are called micro-services. By publishing services in a registry, we can remove the need for clients to know what object implements a given interface. In other words, clients can discover the identity of the object that provides the service. The service registry becomes our entry point for accessing functionality.
There is a reason these interfaces are referred to as micro-services: they are miniature versions of the services that make up a Service Oriented Architecture (SOA).
A straightforward extrapolation of micro-services to “SOA services” leads to RPC-style implementations, for instance with SOAP. However, we’ve established earlier that RPCs are not the best way to invoke remote code.
Representational State Transfer (REST) is an architectural style that brings the advantages of the Web to the world of programs.
There is no denying the scalability of the Web, so this is an interesting angle.
Instead of explaining REST as it’s usually done by exploring its architectural constraints, let’s compare it to micro-services.
A well-designed RESTful service has a single entry point, like the micro-services registry. This entry point may take the form of a home resource.
We access the home resource like any other resource: through a representation. A representation is a series of bytes that we need to interpret. The rules for this interpretation are given by the media type.
Most RESTful services these days serve representations based on JSON or XML. The media type of a resource compares to the interface of an object.
Some interfaces contain methods that give us access to other interfaces. Similarly, a representation of a resource may contain hyperlinks to other resources.
Code-Based vs Data-Based Services
The difference between REST and SOAP is now becoming apparent.
In REST, on the other hand, the interface is made up of code and data. We’ve already seen the data: the representation described by the media type. The code is the uniform interface, which means that it’s the same (uniform) for all resources.
In practice, the uniform interface consists of the HTTP methods GET, POST, PUT, and DELETE.
Since the uniform interface is fixed for all resources, the real juice in any RESTful service is not in the code, but in the data: the media type.
Just as there are rules for evolving a Java interface, there are rules for evolving a media type, for example for XML-based media types. (From this it follows that you can’t use XML Schema validation for XML-based media types.)
Uniform Resource Identifiers
Hopefully this shows that clients shouldn’t care about URIs. Only the URI of the home resource is important.
The representation of the home resource contains links to other resources. The meaning of those links is indicated by link relations.
Through its understanding of link relations, a client can decide which links it wants to follow and discover their URIs from the representation.
Versions of Services
However, sometimes that might be unavoidable. We should then create a new version of the service.
Since URIs are not part of the public interface of a RESTful API, they are not the right vehicle for relaying version information. The correct way to indicate major (i.e. non-compatible) versions of an API can be derived by comparison with micro-services.
Whenever a service introduces a breaking change, it should change its interface. In a RESTful API, this means changing the media type. The client can then use content negotiation to request a media type it understands.
What Do You Think?
This is not the case for data-based interfaces like media types.
With RESTful services becoming ever more popular, that is a gap that needs filling. I’ll get back to this topic in the future.
How do you design your services? How do you document them?