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Bye, Bye, 5 * 60 * 1000 //Five Minutes, Bye, Bye

In this post I am going to talk about one class that was first introduced in version 1.5, that I have used too much but talking with some people they said that they didn’t know it exists. This class is TimeUnit.

TimeUnit class represents time durations at a given unit of granularity and also provides utility methods to convert to different units, and methods to perform timing delays.

TimeUnit is an enum with seven levels of granularity: DAYS, HOURS, MICROSECONDS, MILLISECONDS, MINUTES, NANOSECONDS and SECONDS.

The first feature that I find useful is the convert method. With this method you can say good bye to typical:

private static final int FIVE_SECONDS_IN_MILLIS = 1000 * 5;

to something like:

long duration = TimeUnit.MILLISECONDS.convert(5, TimeUnit.SECONDS);

But also equivalent operations in a better readable method exist. For example the same conversion could be expressed as:

long duration = TimeUnit.SECONDS.toMillis(5);

The second really useful sets of operations are those related with stopping current thread.

For example you can sleep current thread with method:

TimeUnit.MINUTES.sleep(5);

instead of:

Thread.sleep(5*60*1000);

But you can also use it with join and wait with timeout.

Thread t = new Thread(); TimeUnit.SECONDS.timedJoin(t, 5);

So as we can see TimeUnit class is though in terms of expressiveness, you can do the same as you do previously but in a more fashionable way. Notice that you can also use static import and code will be even more readable.

Reference: Bye, Bye, 5 * 60 * 1000 //Five Minutes, Bye, Bye from our JCG partner Alex Soto at the One Jar To Rule Them All blog.

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